![]() Players will be able to recreate small naval actions from the start of the First Punic War when Rome constructed its first major fleets (264 BC), to Actium (31 BC), to the effective end of the Roman Navy (400 AD). Roman Seas is designed to allow each player to control a squadron of 2 to 10 ships. Only fourteen more t.Roman Seas is a fast-paced, dynamic, multi-player miniatures game system designed for use with 6mm (1/300th) scale ship models and miniatures, and played on a hex grid game board. HEADS UP: Honours of War web site now up and running.What was irritating about the game was the small size of the hexes (20 mm), ship counters and recording counters involved in the game: War Galley is probably the most 'fiddly' game I've ever played - it is awful! Perhaps it's because I'm no longer used to playing these small counter board games whatever, I doubt I'll play it as a boardgame again. This isn't difficult in itself remembering what is in each squadron and what has activated in each turn is more so, even with just a dozen or so ships a side. ![]() The most complex part of the game is sorting groups of ships into squadrons for activation at the start of each turn - ships are not in fixed squadrons. The rules are complex enough to make the game interesting but simple enough to pick up quickly. I thought this would be the easiest way to play the game for the first time. Instead we used the board game straight out of the box. Last night, Graham and I played through the smallest scenario. This hex based board game was recommended to me at a show a couple of years back. Whilst I intend to re-write my Fleet of Battle rules for use with hexes at some point, I also purchased War Galley by GMT games. ![]() ![]() The grid might also prove useful for future games with WW1 aeroplanes. I did it because I'm coming to the opinion that ancient naval games are probably best played out on a gridded playing surface, a hex grid (or 'squexes') probably being best. ![]()
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